As Moore (2018) discussed in his BCM300 seminar, games are efficient means of conveying ideas, stories, philosophies and ideologies. In order to make a game, we need to focus on two aspects: story (narratives) and mechanics (rules). These two aspects need to work together so as for a smooth gameplay.
In this week, my group of 4 undertake a task of developing our own board game called ‘Dice Island’. In this blog, I will indicate our game’s story that we discussed in class.
The narrative of our group’s game Dice Island is about 2-4 players who are the survivors of an airplane crash and they were washed up on a deserted island. The goal is to leave the island and get back to the human world safe and sound. To do that, players need to build a raft from scratch by gathering available resources on the island and some supplies left from the airplane that are scattered over the island. And here comes the twist: There is only enough material to create ONE raft, which means only ONE player can get off the island alive! Therefore, besides the main goal of building the raft, players may need to build tools/weapons to steal other players’ resources, a shield to protect themselves from being stolen or to access plentiful amount of resources being locked on the plane.
While Dice Island illustrates the theme of survival, which appears in various forms of media, particularly the popular TV show Lost and the board game Friday of Friedemann Friese, the main theme of Dice Island actually simulates an economic game, or resource management game. This will be explained in detail in the next week’s post, where the mechanics of Dice Island is explored.
TV Show Lost
Board game Friday
Moore, C 2018, BCM300 – Game Making – Week 3, Prezi, Wollongong University, viewed 20 March, <https://prezi.com/p2-jzdrzgouv/bcm300-game-making-week-three/>.