In last week’s blog, my group was working on developing a board game named Dice Island and its narrative and story were presented. In this blog, details about the mechanics of Dice Island: game rule, how it works and its algorithm will be explored.
Dice Island is a role-playing game (players perform actions in turn). The game involves the use of both a deck of cards and 1 or 2 D6 dices. Each turn players begin with rolling a dice, and the dice number correlates with activating cards. In other words, if the number of the dice rolled matches the number of the card the player owns, it will activate a certain effect: allow the player to steal resources from other players, protect themselves from being stolen or give them a number of resources. The deck of cards is categorized into 4 groups, according to their role and effects, as shown in the table below:
To win the game, the player needs to be the first one to build the raft from pieces. But Dice Island is much more interesting than that. The special feature of this game is that it requires players to come up with different strategies and decide when to follow it. They can win the game by saving every resource they make without purchasing any cards but raft pieces cards or spend their resources to own other cards, which give them more resources than usual or allow players to steal them from the others. Sometimes, players also need to be considered when and how to use their resources on cards. For instance, it may be a waste of resources to create a spear while other players already owned a shield. In that case, the spear would be useless. As stated by Moore (2018) in BCM300’s week 4 lecture, ‘Cards can be used to interrupt players, change the flow of events and add collecting mechanisms to a game’. Therefore, players decide what to do based on the game situation and the cards each player have.
As mentioned in last week’s blog, the reasoning behind why Dice Island’s main theme is economic is because Dice Island stimulates some level of an economy. In this case, it is by gathering and spending resources.
Moore, C 2018, BCM300 – Game Making – Week 4, Prezi, Wollongong University, viewed 28 March, <https://prezi.com/8mm0gkkxuz_4/bcm300-game-making-week-four/>.